Patrick TeallProduct designer

Workforce Display System

Real-time displays on the manufacturing floor that surfaced missing workforce data while it could still be fixed — cutting same-day timesheet gaps to nearly zero and growing into a multi-channel display platform.

Overview

The workforce display system that keeps people informed and operations on track

Impact

Results of improving visibility

60%

of missing time resolved the same day

4 hr → 1 hr

invoice cleanup per cycle

1 hr → 20 min

response time for unassigned workers

Business Goals

Fix workforce data earlier, before it slows down invoicing.

  • Reduce missing timesheet data before invoice reconciliation.
  • Let each plant manage its own displays without support from design or engineering.
  • Create a reusable platform for additional workforce information.
Core Problems

About 1 in 10 workers had incomplete timesheet data each day.

Timekeeping was unreliable at the point of capture

Missed badges, failed punches, and system errors regularly left worker records incomplete in daily operations.

Workers had no feedback when something went wrong

Workers could not see their own timekeeping status, so they often left the site without knowing there was anything to correct.

Errors surfaced when they were hardest to verify

Most missing time appeared about a week later, during invoice reconciliation.

“If I have no proof you were there, why should I be willing to pay you?”
Representative partner concern
1/10

workers with partial timesheet data

30+ min

allocation response time per shift

2+ hours

spent on invoice reconciliation

Missing or incorrect timesheet data compounded into delayed invoices across every pay cycle.

When staffing changed, it took half an hour to reassign workers — too slow for a production floor.

Agency managers spent hours calling supervisors to reconstruct worker shift information.

Research

The same issue showed up in every role: problems were being discovered too late.

I interviewed temp workers, supervisors, agency on-site managers, manufacturing leadership, and plant security across multiple sites. Timekeeping failed at the point of capture, workers got no feedback, and errors surfaced a week later during invoice reconciliation — when they were hardest to verify.

Research synthesis across roles
Synthesis across five roles at three plants
Design Challenge 01 — Learn

How might we surface missing time while the worker can still act on it?

We had to pick a starting point, and missing clock-ins made the case for themselves.

How it looked on-site

Two wall-mounted displays in a plant hallway showing the missing-timesheets channel
Early iteration of missing timesheet data on display in the hallways of the work-site.

The challenges that surfaced

I put an early version in front of workers at the pilot site, and watching them use it shaped everything that followed. Three problems drove the iteration.

Purpose

Workers misread the board, and some thought being listed was a good thing. I iterated on how the content communicated itself through labeling, framing, and state.

Recognition

Customers had varying policies about displaying personal info, so the identity block became a flexible unit using worker ID and initials.

Density

Everything had to survive a walk-by in a crowded hallway. Columns were consolidated and labels compressed into acronyms that stayed obvious.

Early design strategy

Start narrow and prove the behavior: one channel, one placement, one pilot site. Scope stayed on missing time, placement on the hallway workers already walked through, and the flow on understand → find → act.

Early design strategy: scope, placement, pilot
Early design strategy — start narrow, prove the behavior.

Validation without product analytics

Engineering was focused on higher-priority work, so instrumenting the pilot wasn't practical. I used a lightweight measure instead: count unresolved timekeeping issues near the beginning and end of each shift, and track how long unassigned workers waited for a job.

Self-correction within the shift
Self-correction within the shift — issues surfaced early enough for workers to fix them.
Design Challenge 02 — Content & Devices

How might we let each plant configure its own display network?

The pilot proved the concept, but every plant had a different physical setup. Devices sat in different locations, screens served different audiences, and each site needed control over what was shown where. I designed the CMS around composition: info channels are the units of content, channels are sequenced into a program, and a program is what a device plays.

Info channels composed into a program for display
What the system exposes, and how it gets composed for display.

Mapping the user flow for content management

I mapped the end-to-end flow for administrators before designing screens: creating and editing channels, assembling them into channel bundles, and setting a device's default program — including the delete confirmations, the no-data cases, and the open questions we still had to settle with operations.

End-to-end administrator flow for channels, channel bundles, and device default programs
End-to-end administrator flow — channels, channel bundles, and device default programs, with decision points and no-data handling. Open full size ↗
A shift moving through a plant — workers badge in at the entrance, wait in the breakroom, then badge in at one of four production lines, with a display at each point
Displays surfaced the right information where it was most useful: security at the entrance, unassigned workers in the breakroom, missing scans in the hallway, and attendance at each line.

Turning the flow into screens

Each branch of that flow became a screen local administrators could operate on their own: register hardware, see what every screen is playing right now, and set what a device falls back to.

Device setup — name, expected screens, default program, and the physical arrangement of screens.

Channels and bundles in the CMS

Channels hold the content and its page duration; bundles sequence channels into a loop a device can run. The goal was never to build every possible display inside the CMS — it was to give each plant a stable way to configure and operate the hardware already deployed.

Design System

Make every new channel feel like part of the same product.

Each channel served a different operational need, but workers encountered all of them through the same network of screens. Without shared rules, every new channel risked becoming its own visual language.

Turn the patterns from the pilot into a reusable system

  • Typography scaled to viewing distance.
  • Information density per channel and location.
  • Identity treatments and privacy variants.
  • Status and exception states.
  • Table structures, spacing, and hierarchy.
Display design system: typography scale, color roles, and status pills
Type scale, color roles, and status pills — specified for viewing distance on the dark display boards.

Discovery surfaced use cases to test the design system

The channels plants asked for included upcoming schedules, safety notices, open positions, access control, and attendance for the production floor. Upcoming schedules is a representative one: every site we visited posted the next shift's line assignments as printed sheets on a board, stale the moment staffing changed.

Found on-site: first-shift assignments in print.
Same information as a channel, built from the system's rules.

Configuration had to keep pace with the channels

Every channel a plant asked for arrived with its own configuration — the data it reads, how that data is filtered, how long each page holds, which identity and privacy treatment applies. Rather than add a screen per channel type, the CMS absorbed that variety into channel setup itself, so a new customer requirement could be met by configuring a channel rather than building one.

Channel setup — the same flow covers each channel type, with the configuration it needs.
Design Challenge 03 — Automate

Scheduling became necessary once plants were running multiple channels.

A screen might show one channel during shift change, another during production hours, and need a temporary override for a specific event. That introduced a layer of complexity beyond device configuration.

Scheduling complexity map
Where scheduling complexity came from — one screen, several channels, and time-based exceptions. Open full size ↗

Design the scheduling model before the interface

I worked with operations stakeholders to map recurring schedules, shift-based rules, and one-time overrides. The hard part was conflict resolution: which rule wins, what gets replaced, and how an administrator knows what will actually appear on a device.

Scheduling model and conflict rules
Scheduling model — recurring rules, shift blocks, and one-time overrides. Open full size ↗

Use a model people already understand

The final scheduler used familiar calendar conventions for recurring programming, time blocks, and overrides. Administrators could see what each device would display throughout the week and make temporary changes without rebuilding its configuration.

Scheduler — programming per device, with time blocks and one-time overrides.
Next Steps

Opportunities to expand

Use the existing display network for more communication

The same hardware could support urgent messages, onboarding, wayfinding, internal announcements, and other high-priority workforce information.

Future channels on the display network

What I learned

The real design material was legibility of intent. The same list of names can read as praise, an accusation, or a prompt to act — and we only learned which by watching people misread it. The unglamorous middle mattered too: building the CMS and design system before more channels is the reason each new channel took days instead of months.