I'm Patrick.

I'm a Product Designer working in Sunnyvale, CA.

I'm a Product Designer working in Sunnyvale, CA.

For the past 10 years, I've worked in various areas of digital design including interaction design, user research, product management, and app UI/UX. I'm glad to have worn many hats.

These days, I focus on leading design at Elements Connect, a B2B Saas company that helps manufacturers reduce operational costs.

For the past 10 years, I've worked in various areas of digital design including interaction design, user research, product management, and app UI/UX. I'm glad to have worn many hats.

These days, I focus on leading design at Elements Connect, a B2B Saas company that helps manufacturers reduce operational costs.

experience.

JUN, 2023 - CURRENT

Senior Product Designer, Elements Connect

Redesigned a contract-manufacturing platform with a lean UX approach, unifying supply-chain, production, and HR workflows into one intuitive suite. Led research, rapid prototyping, and product strategy, work that helped secure the company’s first enterprise contracts.

FEB, 2022 - JUN, 2023

Freelance Product Designer

Led a 3-month prototype sprint for an AI platform that converts high-resolution scans into 3D coronary reconstructions for stent planning. Combined advanced computer vision with surgeon-focused interaction design, laying the foundation for smarter, image-guided cardiac procedures.

MAR, 2016 - JAN, 2022

Product Designer, Envision Center

Drove product vision across teams of all sizes, turning web, mobile, and AR/VR concepts into tested, user-ready tools. Some of the highlights include creating OSHA approved VR safety trainer for construction crews, an immersive Mars-habitat walkthrough shown to Buzz Aldrin, and an educational heart-health card game used nationwide—each honed through rapid prototyping and usability feedback.

my design process.

I believe great design is a repeatable process—research, clear hypotheses, rapid prototypes, and measured iteration—not just a look. I pair generative-AI exploration with system-driven refinement to ship work that communicates clearly, respects constraints, and creates lasting value.

01

Design Strategy

Every project begins by pinpointing real value and matching it to a market need. From there, a focused roadmap takes shape, design principles emerge, and user journeys flow—until the product unfolds as a coherent, branded experience people naturally choose and trust.

02

User-Centered Design

Grounded in user insight, I align design with business goals, shape concepts that fit real technical limits, and keep teams in sync through clear communication. An eye for detail and a habit of continuous learning ensure each release ships crisp, build-ready, and ready to evolve.

03

Iteration & Innovation

I pair AI-assisted exploration with disciplined iteration—generate options, validate, and polish—turning briefs into maintainable, user-centered interfaces at speed.

04

Rapid Prototyping

I turn business metrics into design moves that slot cleanly into the larger system and deliver quick wins. Craft outside the screen keeps ideas fresh, and clear storytelling rallies teams so those ideas ship and perform.

other projects.

other projects.

other projects.

How do you approach new problems?

Start with quick discovery (stakeholder goals + floor/user interviews), map the system, define success metrics, prototype fast, then iterate with real usage.

How do you partner with PMs and engineers?

Shared PRD → agree on constraints and risks → prototype reviews with eng for feasibility → ship engineer-ready specs → QA together and learn from metrics.

How do you measure success?

Blend product and UX signals: task time/error rates, activation and retention, conversion through key funnels, and qualitative feedback from target roles.

How do you use AI and code in your workflow?

AI for concept exploration, variant generation, and test data; light front-end/prototyping (“vibe coding”) to validate interactions and scale design systems faster.

Tell me about impact from a recent project.

Led a live display + CMS for manufacturing: reduced schedule build time (≈40→<10 min), cut shift-handoff mistakes, and made the screens the daily source of truth.

How do you approach new problems?

Start with quick discovery (stakeholder goals + floor/user interviews), map the system, define success metrics, prototype fast, then iterate with real usage.

How do you partner with PMs and engineers?

Shared PRD → agree on constraints and risks → prototype reviews with eng for feasibility → ship engineer-ready specs → QA together and learn from metrics.

How do you measure success?

Blend product and UX signals: task time/error rates, activation and retention, conversion through key funnels, and qualitative feedback from target roles.

How do you use AI and code in your workflow?

AI for concept exploration, variant generation, and test data; light front-end/prototyping (“vibe coding”) to validate interactions and scale design systems faster.

Tell me about impact from a recent project.

Led a live display + CMS for manufacturing: reduced schedule build time (≈40→<10 min), cut shift-handoff mistakes, and made the screens the daily source of truth.

How do you approach new problems?

Start with quick discovery (stakeholder goals + floor/user interviews), map the system, define success metrics, prototype fast, then iterate with real usage.

How do you partner with PMs and engineers?

Shared PRD → agree on constraints and risks → prototype reviews with eng for feasibility → ship engineer-ready specs → QA together and learn from metrics.

How do you measure success?

Blend product and UX signals: task time/error rates, activation and retention, conversion through key funnels, and qualitative feedback from target roles.

How do you use AI and code in your workflow?

AI for concept exploration, variant generation, and test data; light front-end/prototyping (“vibe coding”) to validate interactions and scale design systems faster.

Tell me about impact from a recent project.

Led a live display + CMS for manufacturing: reduced schedule build time (≈40→<10 min), cut shift-handoff mistakes, and made the screens the daily source of truth.